For the “9th International Philosophy of Computer Games Conference – Meaning and Computer Games”, a key visual was developed that evokes games and computers in an easily associable way. The key visual has to be adaptable and scalable to different communication channels. The aesthetics of the design draws on the book Egoshooter – Das Raumbild des Computerspiels by Prof. Dr. habil. Stephan Günzel, who was one of the initiators of the conference.
The project was realized in collaboration with Lena Uphoff.