Volker Pook


Stephan Günzel

Campus Verlag
In collaboration with Marcel Bachran.

Computer games have their own digital aesthetics, one that enables the player to have a unique spatial and visual experience. This specific experience, and hence the spatial/visual media character of computer games, becomes for the first time the primary focus. First-person shooters, due to their representations of violence like hardly any other popular medium in criticism, are given a re-evaluation. These games not only incorporate the two most powerful strands of the European pictorial tradition, perspective and maps, they are also developed further into a curious visuality and spatiality, which in the truest sense can simultaneously be seen and experienced.

Egoshooter Scribble